There will be one billion smartphone users in 2013 and most of them will need some sort of text entry. To help people to enter text on mobile devices we aimed at studying how people type with a large number of participants. Therefore, we developed a typing game that records how users touch on the standard Android keyboard to investigate users’ typing behaviour. We published the typing game Type It! on the Android Market. The game got installed by 72,945 players and enabled us to collect 47,770,625 keystrokes from around the world.
Using the data we identified three approaches to improve text entry on mobile phones. As we found a systematic skew in users’ touch distribution we derived a function that compensates this skew by shifting touch events. In addition, we changed the keys’ labels by shifting them upwards and visualize the position where users touch the keyboard. By updating the game we conducted an experiment that investigates the effect of the three approaches. Results based on 6,603,659 further keystrokes and 13,013 installations show that visualizing the touched positions using a simple dot decreases the error rate of the Android keyboard by 18.3% but also decreases the speed by 5.2% with no positive effect on learnability. The Android keyboard outperforms the control condition but the constructed shift function further improves the performance by 2.2% and decreases the error rate by 9.1%. We argue that the shift function can improve existing keyboards at no costs.
Type It! is a game for the Android platform that is all about speed and quick fingers. It challenges (and hopefully improves) your texting abilities. You have to touch and type as fast as you can to see if you can beat all levels. The player’s task is to enter the words that appear as fast as possible. The faster they are the more points they get. Players might improve their dexterity by trying to be the fastest guy in the high score.
This game is part of our research about the touch performance on mobile devices and also part of my work as a PhD student. While users play the game we measure where they hit the screen and how fast they are. By combining this information with the position of the keyboard we can estimate how easy each key is to touch. Based on this data we are hopefully able to predict user’s performance with different keys and character sequences. We plan to derive an according model and this model could possibly be used to improve the virtual keyboards of current smartphones.
We hope that we can collect data from thousands of players. That would enable us to derive information that is valid not only for a small number of people but for every user. We are, however, not interested in you contact list, browsing history, or phone number. Okay – if you are good looking I might be interested in your phone number but I don’t want to collect such data automatically ;). In general we don’t want or need data that enables identifying individuals. Thus, we do not collect those things or other personal information.
Type It! is available for Android 2.1 and above. You can have a look at users’ comments and the game’s description on AppBrain or install it directly on your Android phone from the Market.